![]() Ryngrim's Repulsive Visage - Terrified + Sicken. Chanter summons aren't as bad as people say. Kana is well, he can shoot and boost reload speeds at the back with chants. Shapeshift on low-levels, unleash nature's large AoE wrath on higher. Is a wand, so it also synergizes with Wizard talents/abilities that utilize caster impliments. The druid whose name I don't bother to attempt to spell any more is well, a druid. Kalakoth's Minor Blights - Replaces your weapon with a AoE damage dealing wand. Almost guaranteed to contribute more damage than any other AoE damage spell available at this level. This can stack up a lot of damage when you combine it with persistent AoE effects like Chill Fog.Ĭorrosive Siphon - Ok AoE damage + self heal.Ĭurse of Blackened Sight - AoE Blind for situations where Chill Fog isn't safe due to friendly fire and/or you want to target Will over Fortitude.Įxpose Vulnerabilities -5 damage reduction and -10 deflection in a AoE. Great for increasing the chances of hitting with your other spells that target Reflex and WillĬombusting Wounds - Causes targets to take a stacking burn DoT every time they are hit. ![]() This adds up to -6 Accuracy, -6 Deflect, -12 Reflex, -24 Will, -30% duration, -36% AoE. Miasma of Dull Mindedness -6 Perception, Int, and Resolve. Again, great for helping lock down a group of enemies. Here are some early Wizard spells to look out for:Ĭhill Fog - AoE damage + blind, huge help in reducing the amount of damage your party takes.Įldritch Aim - Short duration, but anything to boost a Wizard's Accuracy is valuable.įan of Flames - The cone may be inconvenient but it does good damage (more than the Fireball spell available at spell level 3), and the spirits you face early on are weak to fire damage.
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